Week 12 – DESIGNING THE FUTURE

Objectives

  • To introduce the concept of speculative fiction
  • To understand the relationship between character design and narrative
  • To develop a context for characters a.k.a “worldbuilding”
  • To critique existing work, and review concepts for new projects

Activities

Examples:

ANIME

FILM

TV

Worldbuilding is the process of constructing a world, originally an imaginary one, sometimes associated with a fictional universe.[1] Developing an imaginary setting with coherent qualities such as a historygeography, and ecology is a key task for many science fiction or fantasy writers.[2] Worldbuilding often involves the creation of geography, a backstory, flora, fauna, inhabitants, technology and often if writing speculative fiction, different races. This may include social customs as well as invented languages for the world.

Wikipedia

Designing the Future

Planet-of-the-Apes-Statue-of-Liberty-Caesar

WHAT:

Design a character through the story of their details from a fictionalized future. This is both a world-building and a character-design project. You will design one or more human(oid) character(s) and their Sci-Fi utopian or dystopian environment.

EXAMPLES:

HOW:

Your focus here should be your ideas of how the character’s world informs their design. In your final design, craft need only be as polished as required to communicate your ideas. 

Create a version of the future beginning by imagining a timeline of events that bring us from NOW to this imagined future. 

The timeline is meant to help you answer key questions about the world.  This world will be the inspirational source for your character’s appearance and should be explained through the details of their clothing, armor, skin, tattoos, markings, etc., and their surroundings.

The concept art should contain sufficient pieces to explain both world and your characters to an audience unfamiliar with your story.   Include items such as model sheets, character designs, and at least one image of the character in the environment. 

For a great example of character design based on a future world check out this early trailer for Nausicaa and the Valley of the Wind:

Official Trailer from Nausicaä and the Valley of the Wind by Hayao Miyazaki

Note in the description below how the timeline has influenced the world, and how the world in turn has shaped the main character.

“A thousand years after a great war, a seaside kingdom known as the Valley of the Wind is one of the only areas that remains populated. Led by the courageous Princess Nausicaä, the people of the Valley are engaged in a constant struggle with powerful insects called Ohmu, who guard a poisonous jungle that is spreading across the Earth. Nausicaä and her brave companions, together with the people of the Valley, strive to restore the bond between humanity and the earth.”

Check out the FULL CONCEPT ART HERE

Requirements

Work must be done in traditional 2D media or digital and printed

Sketches and process must be shown*

Work should be 11×17

The final work will be in color, traditional or digital is fine

*Concept development is 50% part of the grade

• SKETCH A LOT • DO NOT GO STRAIGHT TO YOUR FINAL •

SCHEDULE

November 17 Introduce project in class. Discuss parameters. Brainstorm and research

December 1 Bring sketches and notes for group discussion and workshop. Be certain to have a timeline and a SHORT blurb such as the one for Nausicaä above which links your character(s) to the world they inhabit. There will be time for working in class.

December 8 Bring the finished design in sketch form. Have all of the details articulated and drawn out, not just described.

December 15  Present final concept and character designs in class. Each student will be given 5 minutes to present their project.

Project ONE PAGE:

Final Project_Designing the Future

EXAMPLE LINKS:

Moebius

Syd Mead

Jake Wyatt

Neil Blomkamp  

Oats Studio

BladeRunner 2049 sets

DIGITAL PROCESS | ONE WAY OF WORKING

Coloring demo

More Digital Coloring Tips

Even more Digital Coloring Tips

Procreate Process Videos

Understanding Color

Texture Tutorial

Shooting your work at home

Process Flats Explained https://nathanfairbairn.tumblr.com/post/103147886014/pax-americana-color-process

DOWNLOAD A WORKING FILE HERE

Link to a layered file: https://www.dropbox.com/s/axv4vjjz7mx3td0/HELLBOY.psd?dl=0

Link to my video of color demo:

This is the way I usually work, but not all the time… 

Scan – scan your work at twice the output resolution (300 dpi = 600 dpi)

Scan your work neutral and save all color correction for Photoshop

Open scan in Photoshop

  • Color correct to optimize your lineart
  • Add contrast to push the white areas to 255/255/255 in RGB
  • Use hue/saturation to desaturate to -100% to pull all tone out of scan leaving it a virtual grayscale.
  • Add a solid color layer (blue hue) on “screen” using previous layer as clipping mask to change lineart to blue lines if you will be inking it digitally.

Lineart with Flats for Color

  • Copy background layer and change blending mode to multiply
  • Add a new layer between background and copy and fill with white
  • Use lasso and bucket to fill entire layer with solid color, checking your work to ensure there are no gaps between fills
  • Once you have colored in the entire image duplicate the color layer, set that layer to multiply (blending mode) add a layer mask and fill with black
  • Use the lasso, brushes etc. to brush back the duped color (multiply) layer back in for level one shading
  • Duplicate color layer a second time, desaturate completely (hue/sat layer -100% saturation) to turn this color into a secondary shading layer.
  • Repeat shading or try using lower opacity brushes, possibly selecting certain areas with the wand tool and using a gradient fill, etc.
  • Duplicate color layer and change to “screen” blending mode. Possibly adjust the color to brighter shades, if necessary. Repeat masking and exposing for highlight.
  • Experiment adding highlights with a solid color or curve layer to add contrast and bounce light, i.e. secondary light sources.

WEEK 3 | Anthropomorphize!

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Observing Character Design: 

Discuss:  What does it mean to anthropomorphism something?  What do we anthropomorphize?   Do you do it?  Why?
Unknown.jpeg
We humans have been anthropomorphizing our world as long as we have record of it.  Consider the ancient gods and goddesses.

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We especially love to give animals human qualities.
the-jungle-book-1967-disney-animation-1108x0-c-default
There is a long history of anthropomorphized fictional characters.  Check out this Brief History of Anthropomorphic Characters in Childrens’ Literature. 
The characters we love are often animals or even objects given human qualities.
letsallgotothelobby-30275373
We even anthropomorphize our food.
Examine these classic animal characters.  Anthropomorphism is a sliding scale.
How human vs. how animal are they?  What things change from one to another?  What qualities are human?  What are not?
Really this series should be called PANTS or NO PANTS:

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This slideshow requires JavaScript.

  • PROJECT 3: Anthropomorphism

In this 2 part, 2 week project,
Create your own anthropomorphized character based on an animal of your choice.
The choice is up to you, mammal, insect, fish, etc.  You can even combine multiple animals together!

MORE ON PROJECT 3

latest.jpg

Digital Coloring Tips

Kyle Webster

More Digital Coloring Tips

Even more Digital Coloring Tips

DIGITAL COLORING – One Technique

Open scan in Photoshop

  • Color correct to optimize your lineart
  • Add contrast to push the white areas to 255/255/255 in RGB
  • Use hue/saturation to desaturate to -100% to pull all tone out of scan leaving it a virtual grayscale.
  • Add a solid color layer (blue hue) on “screen” using previous layer as clipping mask to change lineart to blue lines if you will be inking it digitally.

Lineart with Flats for Color

  • Copy background layer and change blending mode to multiply
  • Add a new layer between background and copy and fill with white
  • Use lasso and bucket to fill entire layer with solid color, checking your work to ensure there are no gaps between fills
  • Once you have colored in the entire image duplicate the color layer, set that layer to multiply (blending mode) add a layer mask and fill with black
  • Use the lasso, brushes etc. to brush back the duped color (multiply) layer back in for level one shading
  • Dupe color layer a second time, desaturate completely (hue/sat layer -100% saturation) to turn this color into a secondary shading layer.
  • Repeat shading or try using lower opacity brushes, possibly selecting certain areas with the wand tool and using a gradient fill, etc.
  • Duplicate color layer and change to “screen” blending mode. Possibly adjust the color to brighter shades, if necessary. Repeat masking and exposing for highlight.
  • Experiment adding highlights with a solid color or curve layer to add contrast and bounce light, i.e. secondary light sources.

Week 2

Class Info

  • Date: Thursday, September 7st
  • P115

Topic

DESIGN BY SILHOUETTE & TURN AROUNDS

Objectives

  • To familiarize students with the industry standard of Model Sheets and Turn Arounds.
  • To introduce the basics of character design working practices.
  • To practice concept generation and research techniques.
  • To introduce the idea of silhouette and how it is used in character design

Activities

LECTURE Week 2 | DESIGN BY SILHOUETTE

Silhouette Drawing Methods

MASTER ARTIST STUDY:

Michel Gagné

Michel Gagné was born in Québec, Canada. He studied animation at Sheridan College School of Visual Arts in Ontario, Canada and in 1985, began a highly successful artistic career.

Renowned for his unique vision, Michel has lent his talent to several animation companies, such as Don Bluth Studios, Warner Bros., Disney, Pixar, Cartoon Network, Nickelodeon, etc. His creative work can be seen in over twenty feature films including “The Iron Giant“, “Osmosis Jones” and “Ratatouille“.

Michel is also active in the publishing world having written and illustrated several books and comics, such as “The Saga of Rex” and “Insanely Twisted Rabbits”. His work has been published by DC Comics, Image Comics, Random House, Fantagraphics, as well as Michel’s own imprint, GAGNE International Press.

Nico Marlet

Nicolas “Nico” Marlet is a character designer, visual development and animation artist best known for his work on animated features like How to Train Your DragonHow to Train Your Dragon 2Kung Fu PandaMonsters, Inc.Bee MovieThe Road to El Dorado and others.

Marlet’s character design drawings just about jump off the page with their springy energy. His model sheets show a wild and abundantly creative imagination.

His work has been featured in books like The Art of How to Train Your DragonThe Art of How to Train Your Dragon 2The Art of Kung Fu Panda 2, and others, as well as a published replica of one of his sketchbooks.

Marlets’ work is part of the Art of How to Train Your Dragon 2 exhibit currently at Gallery Nucleus in Alhambra, CA (to July 6). There is a preview of his Sketchbook on their site as well.

INTRODUCE FRENZIED FAUNA ASSIGNMENT

MODEL SHEETS and TURN AROUNDS

What is a turnaround or model/pose sheet? Turnarounds show the figure/character from three or more angles, giving all the necessary details and proportions to give direction to anyone else who will need to draw it. These are used for animation, video games, comic books, fashion, and more. They help give artists a sense of what the character will look like from every possible angle and while in motion. These help everyone working with that character to stay “on model”.

Let’s Begin by examining this GUIDE from the Cartoon Network Series REAL MONSTERS

Note how the artist uses her BASIC shapes to accurately turn ELIZA around in space.

Here’s a guide for (somewhat heroic) proportions by Warren Louw:

unnamed (2)
NOTE how the proportions of the body stay consistent and the height remains level as the character is seen from different angles.

DUE NEXT WEEK:

Homework 2: FRENZIED FAUNA

SKETCHBOOK PROMPT #2

*EXTRA CREDIT ALERT!*

INKTOBER!

Here are the official Inktober prompts from Mr. Jake Parker himself. There are always a ton more of these floating around, so feel free to search and find one that better suits you, or don’t use prompts at all! Stock up on pens from ArtSnacks and JetPens or your friendly neighborhood (cooperatively owned and run) art shop, Artist & Craftsman.

Inktober rules:

1) Make a drawing in ink (you can do a pencil under-drawing if you want).

2) Post it*

3) Hashtag it with #inktober and #inktober2022

4) Repeat

Note: you can do it daily, or go the half-marathon route and post every other day, or just do the 5K and post once a week. What ever you decide, just be consistent with it. Inktober is about growing and improving and forming positive habits, so the more you’re consistent the better.

That’s it! Now go make something beautiful.

*Post it on any social media account you want or just post it on your refrigerator. The point is to share your art with someone. 🙂

Hello and Welcome to COMD 3413, Character Design!

This class will be a combination of lectures and in-class studio work. You must be prepared to work in class and to share your work.

We will be drawing in class every time we meet, so DO NOT COME TO CLASS WITHOUT YOUR MATERIALS.

If you’d like to learn a little more about ME your professor, please feel free to check out my website!

Office Hours TBD

— LOOKING FORWARD TO A GREAT SEMESTER!

Professor Neugeboren

___________________________________

EXPLORE THE COURSE WEBSITE: https://comd3413.wordpress.com

This is the online home of the course.  This is where you will find all your syllabus, supply list, weekly class outlines, assignments, lecture materials, and additional helpful resources.  

Course Assignments will be uploaded to Dropbox:

3413 DROPBOX

Use the following naming convention:

Lastname,Firstname_Assignment1.pdf, or Lastname,Firstname_Assignment1.jpg

Design By Shape

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Snotlout Hookfang, How to Train Your Dragon

“I can’t emphasize enough how important it is to have a good idea of who your character needs to be before you put pencil to paper; who they are when we first see them, and who you want them to be when at last we leave them. This approach leaves a lot of room for creative choices along the way, but also saves time by shaving away most of the bits you won’t be needing when you first sit down to sculpt out these folks.”

“Personality usually dictates design, so I consider Silhouette, Shape , Proportion, and Pose.”

 

-Joe Moshier, Dreamworks Character Designer

_________________________________________________________________________________________

 

Design and Animation for Presentation for Disney

Bobby Pontillas

Another study of how silhouette is considered first in overall design:

Silhouette-thumbnailing-to-Symmetrical-small.jpg
Silhouette-thumbnailing-to-Final.jpg
 

http://characterdesignnotes.blogspot.com/2011/03/use-of-silhouettes-in-concept-design.html

DO in Class:

Try designing creatures and characters by first beginning with an abstract shape.

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Week 1 | Introduction to Character Design

 
Art by Chris Sasaki

Class Info

  • Date: Thursday September 25th
  • ROOM P115

Topic

WELCOME TO CHARACTER DESIGN

Objectives

  • To familiarize students with the objectives of the course.
  • To establish working practices and clarify expected outcomes.
  • To introduce the basics of character design working practices.
  • To introduce concept generation techniques.
  • To introduce the idea of shape language and how it is applied

Activities

Online Course structure and Expectations

  • Review academic policies & go over the syllabus
  • Critique and Discussion of best practices
  • Introduction to required Weekly Sketchbook Practice
  • Introduce Weekly Discussions

LECTURE Week 1 | Character Design

What is this Class About?

What is Character Design?

Where Do you see Character Design used in daily life?

Is it important?

Can I make a living doing this?

Do I have to know how to draw well to do it?

HOW?  PRACTICE!

The use of Reference

JAKE PAKER 8 minute drawing challenge

GAME TIME

THE 8 MINUTE DRAWING CHALLENGE – Jake Parker

The 8 Minute Drawing Challenge goes like this:

Pick a subject, could be anything. Like a dog, or a truck, or a helicopter, or a self portrait, or a tree house.

Grab a sheet of paper and divide it into 6 even sections.

Click play on this video and when the timer starts you have 4 minutes to draw your subject in one of the sections. When it beeps again you start another drawing in the second section, but this time you only have 2 minutes to draw it. Then do it in 1 minute. Then 30 seconds. Then 15 seconds. And finally 5 seconds.

Now compare your drawings.

It’s a great exercise for getting faster and better at drawing. A side benefit is that it lays a foundation for you to find your individual style. Cartooning: Philosophy & Practice by Ivan Brunetti: http://amzn.to/1KFbfD3

Please join MIRO and POST your 8 minute drawing challenge during the break!

Lecture: Simplicity of Form and Design By Shape

 

Picasso_taureau

Always simplify and exaggerate: What makes a thing a thing? How few lines are needed for Picasso’s bull to remain clearly a bull?

KEY CONCEPTS:

  • Simplify
  • Exaggerate
  • Play with Proportion
  • Use Shape Language
  • Clarify
  • Make Multiple Iterations

Due Next Week

    For HOMEWORK and SKETCHBOOK assignments, go to HOMEWORK in LEFT NAVIGATION MENU

    IMPORTANT NOTE:

    In the Resources Section of this site you’ll find an ever-expanding library of inspiration and help including:

    • INSPIRATION Library
    • DRAWING Instruction
    • BOOKS
    • VIDEOS
    • LINKS